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With all the hype and anticipation around the Creation Kit for Skyrim these past few weeks, I think many folks might have missed the release of BoneTown's follow-up BoneCraft. I'm not gonna lie; the game is utter shit. Reused character meshes, animations, and combat from the first game. New environment assets, but only by necessity (the game takes place in a 'fantasy world', unlike BT which takes place in a more or less conventional 'city world'). A few new voice acting pieces, but I suspect even the sex moans were recycled from BT. Oh, and holy shit the game is SHORT. Like, blink and it's over short.
The only reason I'm even making a thread about it is because the developer D-Dub must have gotten swept up in the Skyrim hype like everyone else and thought it would be a good business decision to make a modkit for their own game. I think, with so many of the talented modders here making content for Bethesda games to turn them into porn games, a game that is already a porn game that can be modded is just that much ripe for attention! Granted, the BT and BC assets suck. Low res geometry and even lower res textures. But with the modders here, this game could become the most amazing porn game ever.
It would probably need some kind of script extender like the OBSE to really take the game to the next level, but can you imagine a game like that redone from the ground up that's whole engine was derived as a fighting/fucking simulator? Incredible things can happen friends if people choose to help out.
Did a lot of spruce hen hunting with it here when we tired of moose hunting or had already filled our tags. The transfer bar will allow you to carry six rounds instead of five in a safe manner, if you were so inclined as to carry it around loaded. Well, I think it's really a moot point because like I said before, I don't think it can be fitted with the magnum cylinder anyway. Even if it's fitted with the transfer bar kit it's a direct replacement fit and the old parts are sent back to you and can be reinstalled very easily. I had one of my old model SS's converted and it worked out great. Ruger old model single six serial number history.
So I just wanted to get some attention on this and possibly see which modders would be up for the task. Here is some informative posts concerning the subject. The modkit should be here 'soon' according to D-Dub, but they are notoriously never on time. Hell, BC was supposed to come out last summer and we only got the game a few weeks ago.
EDIT: The BoneCrafter mod kit and forums are now live!. Oh, it's out finally? Time to get the attention of game modders posthaste. It's ironic that this piece of shit game offers the potential to be the best porn game ever created now that they've turned it over to us! EDIT: I just noticed that they mentioned they used a modified Torque game engine for the game. I am honestly surprised. I thought they wrote their own engine, which was part of the reason it took so long for them to finish working on these games.
Having an already built engine that just needed modifying gives them even less excuse for their delays. But c'est la vie. None of this matters anymore now that the modkit is here. It looks like absolutely no one is using the modkit or has any ambition to mod this game. The only active thread on the BoneCrafter board is a stupid flame war between two jackasses arguing about nothing related to the game. I was hoping for someone to be interested enough in BoneTown or BoneCraft to merit working on mods, but it doesn't seem anyone likely will. If it hasn't happened yet, it likely won't happen the older the game gets.
I suppose I should also mention before someone says the inevitable, 'so why don't you mod it yourself then' I should point out I am a 3D comic illustrator and really don't have any free time to put towards modding, but was well-wishing anyone who did. I wish the content was available for other games! Bonetown has excellent voice files we could use for a Skyrim/Fallout mod The Lovers mod for Oblivion did use the sex and voice SFX from BoneTown. If/when they get around to cracking the Havok behavior files and someone starts the cohesive project of making a unified sex mod for Skyrim, I'm sure they'll end up using them again.
Personally, I'm hoping more females come forward to do voice acting as a few have for the Super Deepthroat Flash game. They will be more lore-friendly, and it would be entirely legal as well. But this is a thread about modding BoneCraft, so I digress. It looks like absolutely no one is using the modkit or has any ambition to mod this game.
The only active thread on the BoneCrafter board is a stupid flame war between two jackasses arguing about nothing related to the game. I was hoping for someone to be interested enough in BoneTown or BoneCraft to merit working on mods' date=' but it doesn't seem anyone likely will. If it hasn't happened yet, it likely won't happen the older the game gets. I suppose I should also mention before someone says the inevitable, 'so why don't you mod it yourself then' I should point out I am a 3D comic illustrator and really don't have any free time to put towards modding, but was well-wishing anyone who did. /quote' I tried. It's a big ol' bitch to wrestle.
About as user friendly as a pitbull on crack. I'll stay away from it then' date=' Thanks. /quote' If you've already played BoneTown then yes, by all means, avoid BoneCraft. It is 100% recycled characters, animations, and sex sound effects/voice overs.
There are some additional characters modded from the originals, and obviously new static assets since it takes place in space, but overall, it is exactly the same except instead of being open world, the game is linear. It is also an eye sore. They went over the top with the bright color palette and it is just. However, if you've never played BoneTown, I still recommend that game. There is no other game like it.
It is fun and has many hours of game play. It can even be challenging which makes some sex scenes rewarding. And there are even some discoverable Easter Eggs. So, bottom line, if you've played BoneTown already, don't pick up BoneCraft; it is the developers simply milking us for more money. But if you haven't played BoneTown, then buy BoneTown (but still stay away from BoneCraft). Found first game was better (in fact i enjoyed it as a game). So first game if worth a run through.
Its like a sex rpg. Second game has small pro, huge con; Pro, good sex/gallery system, supposedly interesting story (never finished it) Cons, arcade style gameplay, reused pretty much everything, over repetative gameplay makes it boring after a while. What this game need is some modders with time and interest to do a total overhaul, like a few beth games.
A total wipe of the orginal game and the use the resourcec to make it more rpg-like similar the first game. The resources them self are great. Basically what im saying is that the designers for Bonecraft had, ZERO interest and effort and Minimal creativity. Yea I was most dissapointed in Bonecraft due to its very linear nature. BoneTown felt huge, even if each area was of moderate size. Between buildings you could enter and then random people on the street to fuck with, it was realy fun in that respect. Bonecraft shines are a few things though, but none of them are worth the price tag.
The script writing was humorous with the pop-culture references. Of course, they get old pretty quick.
Sex animations do seem a lot smother then in Bonetown. Essentially still the same, just prettier. Which is good since one of my major bitches about bonetown was the piss-poor models and animation. The last good point about the game is that they did a really good job at capturing the parody of Warcraft and Starcraft games. Even in the script there are references to WoW elements that only players would really pick up on.
The art design, as mentioed above, is bright and cartoony.but that is warcraft. Teh enviroments and boards were very close to something you find in common WoW areas. Besides that. Not much there to make it worth $35. In my own experiance, I'm finding the game buggy as hell. I've had a few CTDs which caused me to have to redo missions and some of the Sex Store unlocks don't seem to be working properly. I'd much rather had seen an updated and reanimated version of Bonetown instead of this.
Shame really. The models reminded me of Leisure Suit Larry: Magna Cum Laude characters actually. You know, relatively normal bodies, bobble heads big ass eyes. I still think my favorite part was having to outfuck Ron Jeremy though his creepy ass paintings of him from the 70's has to go.
It is a great game if you feel like being a drug induced, brawing sex addict with an identity crisis. But I think I'll head the warning about Bonecraft, I don't like WoW never did, never will, I don't wanna play a parody of it.
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Photo by The State Press Redshirt senior quarterback Mike Bercovici (2) walks off the field after a game against Oregon on Thursday, Oct. 29, 2015, at Sun Devil Stadium in Tempe.
The Ducks defeated the Sun Devils 61-55 in triple overtime. By 10/30/15 1:59am Well over 200 years ago, a British fur trader named John Meares landed on what is now the southwest coast of Washington state — a mere 200 miles northwest of Autzen Stadium in Eugene, Oregon.
It was blanketed with fog and a steady drizzle and has become known for such today. As the first European settler of the land, it was up to Meares to give it a proper name. Appropriately, he landed on Cape Disappointment. With a similar steady drizzle — though no fog — pregame, it was as if the Oregon Ducks brought with them the weather, the attitude and, well, the disappointment that lies just north of their campus.
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Not only was it a sign of things to come for ASU, but it was indicative of the matchup as a whole. “Disappoint” and all its conjugations can be a complicated word, especially for sports teams. Fans will have no problem using the word — and, quite frankly much worse — to express their feelings. But players and coaches have to toe the line between being honest and taking issues that should be settled in the locker room into the public eye. And yet, on multiple occasions throughout the season, it’s been just the word that coach Todd Graham and athletic director Ray Anderson have used to describe plays, games and the season as a whole. “Disappointed” was the last word a seemingly deflated Graham uttered at his postgame news conference after Thursday’s triple overtime 61-55 loss to Oregon. But ASU hasn’t been the sole victim of faltering amidst high expectations.
While the Sun Devils had national pundits picking them as dark horses for the College Football Playoff, the Ducks were hardly a bold pick. Both ASU and Oregon were — and arguably are — supremely talented on paper. Where the Ducks had Marcus Mariota, the Sun Devils had Taylor Kelly. Each started under center the past three season but have now graduated. It was their replacements, senior Vernon Adams and redshirt senior Mike Bercovici, who would prove pivotal in the outcome of Thursday’s shootout. Down the stretch, Adams proved nearly impossible to wrap up, while leading the Ducks on an improbable comeback to force overtime. Bercovici, meanwhile, threw the interception that led to the Ducks regulation comeback and also the one that sealed the game in the third overtime period.
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“It’s on me at the end of the game putting the ball in jeopardy like that,” Bercovici said some 20 minutes after the game’s ultimate play. “Our attitude doesn’t change.
We have four more games to go out and dominate, and prove to the country that we are the type of team that we started out the season as.” However, that’s an impossible task. Now eight games into the season — 75 percent of the way through — the Sun Devils sit at 4-4. The best case scenario leaves ASU with eight wins, the number Graham’s teams have equaled or eclipsed every season he’s been in Tempe. Even if Bercovici wants to play national championship caliber football for the final four weeks of the season, it is unlikely to erase the sour notes left by a sloppy, heart-breaking loss to Oregon, a 28-point walloping from USC and early season struggles against the likes of Cal Poly and New Mexico. The Ducks have largely mirrored what has haunted the Sun Devils all season.
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Poor offensive line performance, inconsistent quarterback play and missed tackles aplenty. Sound familiar?
At least the Ducks have Royce Freeman (15 carries for 112 yards Thursday). And at least the Sun Devils have Demario Richard (19 carries for 135 yards) and Kalen Ballage (12 for 127). But while both Adams and Bercovici have had their highs and lows, it was the transfer from Eastern Washington University whose highs came at the right time on Thursday. “That was a heck of a football game,” Graham said, exhausted. “But at the end of the day, we made too many mistakes to win.” And it was Meares, too, who made a mistake.
The colonial sailor came barely a mile short of reaching the mouth of the then-undiscovered Columbia River. That mile or so still was closer than ASU or Oregon will come this season to reaching the College Football Playoff. Reach the reporter [email protected] or follow on Twitter. Like on Facebook and follow on Twitter.